
Mantis Tribute
2026Real-time tribute to Shinkawa's Metal Gear Solid concept art, built in Unreal Engine 5.
Portfolio focused on 3D, web, and game work.
Selected projects across realtime 3D, web interfaces, motion, and game prototypes. 2022-2026.

Real-time tribute to Shinkawa's Metal Gear Solid concept art, built in Unreal Engine 5.

Interactive timeline spanning 50+ years of gaming hardware, built in Next.js.

Unofficial tribute spot for the Analogue Pocket, modelled and animated in Blender.

Point-and-click adventure game demo with original writing and hand-drawn sprites.



Full-stack interactive website with real-time 3D product viewer — design, code, and every modelled asset.

3D artist and web developer working across real-time rendering, interactive experiences, and motion graphics. The work spans game-ready assets, interactive sites, and production pipelines.