CASE STUDY/ 008YEAR2026CATEGORY3D Asset + Motion GraphicsSTACKBlender / Substance Painter / Unreal Engine

Mantis Tribute.

Real-time tribute to Shinkawa's Metal Gear Solid concept art, built in Unreal Engine 5.

Mantis Tribute
HERO MEDIA
STILL
/ 008
2026
/ 01 — About

A real-time tribute to Yoji Shinkawa's early concept art for Metal Gear Solid, re-imagined with a modern production pipeline. [Unreal Engine 5, Blender, Substance 3D Painter, DaVinci Resolve]

/ 02 — Pipeline
  1. Modelling / Sculpting
  2. Texturing
  3. Character Rig
  4. Rendering
  5. Post-production
/ 03 — Gallery