CASE STUDY/ 008YEAR2026CATEGORY3D Asset + Motion GraphicsSTACKBlender / Substance Painter / Unreal Engine

Mantis Tribute.

Tributo in tempo reale ai concept art di Shinkawa per Metal Gear Solid in Unreal Engine 5.

Mantis Tribute
MEDIA PRINCIPALE
FERMO
/ 008
2026
/ 01 — About

Un tributo in tempo reale ai primi concept art di Yoji Shinkawa per Metal Gear Solid, re-immaginato con una pipeline di produzione moderna. [Unreal Engine 5, Blender, Substance 3D Painter, DaVinci Resolve]

/ 02 — Pipeline
  1. Modelling / Sculpting
  2. Texturing
  3. Character Rig
  4. Rendering
  5. Post-production
/ 03 — Gallery